Wheeee!! finally some movement! 
Got the animations playing in NeoAxis!

Going to write a short tutorial about it.

There were some difficulties trying to get animations from a separate mesh and skeleton to move meshes that form he actual unit.

Before I used meshes that had animations allready in them.

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Happy Holidays? 
I have been trying to get a mech robot animated for 5 days now and with no luck at all.

Mech is moving when I press AWSD-keys but I just can't get the animations playing on NeoAxis.

Night Hawk fro the Assaulr Knights team got it working and I'm waiting for him to send me his files. Hopefully I can research those and find out what I am doing wrong.

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Xmass is over! 
Some NeoAxis users started to a project to create a Battletech-type mechfighting game. I'm contributing to that project programming some classes for their game. In exchange I get some programming experience in NeoAxis and C# in general.

They will hopefully provide me with some 3D models for my own game SunBurn.

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Path of the righteous 
Hello pilgrims!

Just noticed my monsters can't find their own asses in the game. It seems the default AI can only drool...

Found this free pathfinding system and I'm thinking of integrating it to my game. It's called MicroPather and you can find it in my Links-page.

It's written in C++ so it should not be impossible to get it working with NeoAxis.

I have still no 3D models at all and this really bugs me. 3DRT.com has a nice 40% discount and I'm thinking of buying Troopers and other models from their site. They offer pretty nice models with rigging and animations.

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Help from others 
I accidentally met this person while talking in NeoAxis forums. Now I'm going to program some code for him and he is going to make 3D graphics for me!

Now I can devote my time on programming game logic and not in drawing crappy models.

I will still post some tutorial and guides how to get stuff imported to NeoAxis engine, because it can be very hard if you haven't done it before.

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