more progress 
Now the players are loaded from a database when they log in and saved when they are logged out.

Next it is the shops and inventory.

When the player can buy ammo it is time for combat



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Whee something is happening! 
Just logged to my game server from two different clients and nothing went broke!

Next issue getting shops and inventory working.

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Wow it has been over a year since my last post 
But as a good news I started working on the project again.

I decided not to focus on the graphical side since that is not my strong thing and replace all needed graphics with placeholders.

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Back on track 
got a friend of mine to help me out with the graphics and visual design of my game. This allows me to focus on the programming.

This means there actually might be a game at some point!

-wellu

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Hi hou nabcakes! 
After 2 years I decided to quit playing World of Warcraft.

Blizzard is changing the game so that even casual players should get their hands on top gear and see all content.

This is bullshit. I want games where I need to earn my shit and not get it by mail...

Sure only the top players get THE BEST SHIEET, but if that is 3% better than the crap you get "for free" who cares?

If some 12 year old n00b can't get a monster killed Blizzard will make the monster fight with one hand only.

Well anyway I will start doing more productive things like making my own game where you can't get shit for free.

I already changed the 0.83 version classes so that you can have "Instances" like in WoW. So you enter a new map with a portal and keep your stats and gear. It is going to make big wordls more manageable and playable.

The code is in NeoAxis forums already, but I will post it in here too.

-Wellu






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