Missile and a MissileLauncher for NeoAxis 
Noticed people are trying to modify the original Bullet.cs from NeoAxis demo to be everything else too. I think a better way is to inherit the class in a new one to gain access to Bullet functions but still gain new features.

Here is the source code for Missile and MissileLauncher.

MissileLauncher makes some check to verify that the unit using this launcher is a Mech-robot. So you need to modify it to accept other type of units.



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